Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
This paper describes an efficient and robust approach to provide a safe execution environment for an entire operating system, such as Linux, and all its applications. The approach...
John Criswell, Andrew Lenharth, Dinakar Dhurjati, ...
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that trac...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu...