Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Various performing arts increasingly employ projection screens and other information displays as essential elements of the show. We present some possibilities and lessons learned ...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
New mobile devices can be difficult to use because they give users access to powerful computing devices through small interfaces, which typically have limited input facilities. On...
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e...