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AUGHUMAN
2011
13 years 2 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
MM
2006
ACM
117views Multimedia» more  MM 2006»
14 years 1 months ago
Interactive "immaterial" screen for performing arts
Various performing arts increasingly employ projection screens and other information displays as essential elements of the show. We present some possibilities and lessons learned ...
Ismo Rakkolainen, Tanju Erdem, Çigdem Erdem...
VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
MHCI
2005
Springer
14 years 1 months ago
Rolling, rotating and imagining in a virtual mobile world
New mobile devices can be difficult to use because they give users access to powerful computing devices through small interfaces, which typically have limited input facilities. On...
Lynne Baillie, Harald Kunczier, Hermann Anegg
VRCAI
2009
ACM
14 years 2 months ago
Context aware, multimodal, and semantic rendering engine
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...