In this paper, we are interested in modeling diffusion of innovations on social networks. We focus on a scenario where innovation emerges at a small number of nodes in the society...
Mehmet Ercan Yildiz, Daron Acemoglu, Asuman E. Ozd...
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
We develop a game-theoretic framework for the study of competition between firms who have budgets to “seed” the initial adoption of their products by consumers located in a s...
Social media forms a central domain for the production and dissemination of real-time information. Even though such flows of information have traditionally been thought of as diffu...
A procedure is described for finding sets of key players in a social network. A key assumption is that the optimal selection of key players depends on what they are needed for. Acc...