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» A physical interface for system dynamics simulation
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NIME
2005
Springer
129views Music» more  NIME 2005»
14 years 1 months ago
Network Latency Adaptive Tempo in the Public Sound Objects System
In recent years Computer Network-Music has increasingly captured the attention of the Computer Music Community. With the advent of Internet communication, geographical displacemen...
Alvaro Barbosa, Jorge Cardoso, Gunter Geiger
ASM
2000
ASM
14 years 2 days ago
Report on a Practical Application of ASMs in Software Design
ASMs have been used at Siemens Corporate Technology to design a component in a software package called FALKO. Main purpose of FALKO is the construction and validation of timetables...
Egon Börger, Peter Päppinghaus, Joachim ...
FCCM
1997
IEEE
103views VLSI» more  FCCM 1997»
13 years 12 months ago
An FPGA architecture for DRAM-based systolic computations
We propose an FPGA chip architecture based on a conventional FPGA logic array core, in which I/O pins are clocked at a much higher rate than that of the logic array that they serv...
Norman Margolus
ICFP
2003
ACM
14 years 7 months ago
Functional automatic differentiation with dirac impulses
Functional Reactive Programming (FRP) is a framework for reactive programming in a functional setting. FRP has been applied to a number of domains, such as graphical animation, gr...
Henrik Nilsson
WSC
1998
13 years 9 months ago
Windows-based Animation with PROOF
Proof AnimationTM is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, midsize...
James O. Henriksen