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» A projection framework for near-potential games
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IUI
2005
ACM
14 years 1 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
AGS
2009
Springer
14 years 2 months ago
Two Case Studies for Jazzyk BSM
Recently, we introduced Behavioural State Machines (BSM ), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and in...
Michael Köster, Peter Novák, David Mai...
CANDC
2009
ACM
13 years 11 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
GAMEON
2008
13 years 9 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
CDC
2009
IEEE
122views Control Systems» more  CDC 2009»
13 years 11 months ago
Air traffic management with target windows: An approach using reachability
Abstract-- We present the applications of reachability methods and computational tools based on game theory to a problem in air traffic management. The use of such methods in air t...
Kostas Margellos, John Lygeros