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AIIDE
2008
13 years 9 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
SODA
2004
ACM
128views Algorithms» more  SODA 2004»
13 years 9 months ago
Computing equilibria for congestion games with (im)perfect information
We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each cus...
René Beier, Artur Czumaj, Piotr Krysta, Ber...
ACII
2011
Springer
12 years 7 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
CHI
2004
ACM
14 years 7 months ago
Off-task behavior in the cognitive tutor classroom: when students "game the system"
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
SBP
2011
Springer
12 years 10 months ago
Consumer Search, Rationing Rules, and the Consequence for Competition
Abstract. Firms’ conjectures about demand are consequential in oligopoly games. Through agent-based modeling of consumers’ search for products, we can study the rationing of de...
Christopher S. Ruebeck