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GLOBECOM
2009
IEEE
14 years 2 months ago
QOMB: A Wireless Network Emulation Testbed
—In this paper we present QOMB, a testbed we designed and implemented for the evaluation of wireless network systems, protocols and applications. The testbed uses the wireless ne...
Razvan Beuran, Lan Tien Nguyen, Toshiyuki Miyachi,...
SSS
2005
Springer
132views Control Systems» more  SSS 2005»
14 years 28 days ago
Self-stabilizing Mobile Node Location Management and Message Routing
We present simple algorithms for achieving self-stabilizing location management and routing in mobile ad-hoc networks. While mobile clients may be susceptible to corruption and sto...
Shlomi Dolev, Limor Lahiani, Nancy A. Lynch, Tina ...
ACL
2010
13 years 5 months ago
Demonstration of a Prototype for a Conversational Companion for Reminiscing about Images
This paper describes an initial prototype demonstrator of a Companion, designed as a platform for novel approaches to the following: 1) The use of Information Extraction (IE) tech...
Yorick Wilks, Roberta Catizone, Alexiei Dingli, We...
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
MM
2003
ACM
133views Multimedia» more  MM 2003»
14 years 21 days ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs