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» A realistic camera model for computer graphics
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IWCM
2004
Springer
14 years 2 days ago
Tracking Complex Objects Using Graphical Object Models
We present a probabilistic framework for component-based automatic detection and tracking of objects in video. We represent objects as spatio-temporal two-layer graphical models, w...
Leonid Sigal, Ying Zhu, Dorin Comaniciu, Michael J...
FPLAY
2008
13 years 8 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
GRAPHICSINTERFACE
1996
13 years 8 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
ECCV
2002
Springer
14 years 8 months ago
Audio-Video Sensor Fusion with Probabilistic Graphical Models
Abstract. We present a new approach to modeling and processing multimedia data. This approach is based on graphical models that combine audio and video variables. We demonstrate it...
Matthew J. Beal, Hagai Attias, Nebojsa Jojic
ICCV
2001
IEEE
14 years 8 months ago
Cloning Your Own Face with a Desktop Camera
: We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an or...
Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael...