Abstract. Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tubingen, are presented. Experiments on cognitive map...
Hanspeter A. Mallot, Sabine Gillner, Hendrik A. H....
This paper describes the architecture for a virtual agent and the implementation of its Affection Module. A novel affective model is proposed based on Probabilistic Fuzzy Cognitive...
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
- In this work we address the problem of perception, spatial cognition and topological navigation for a mobile robot. The objective of this work is to enable the navigation of an a...
In a decision-making process, a systematic method to manage and measure negotiation aspects provides crucial information to negotiators and has emerged as a key factor to determin...