Sciweavers

1954 search results - page 344 / 391
» A requirements analysis for videogame design support tools
Sort
View
ASPLOS
1996
ACM
14 years 1 months ago
An Integrated Compile-Time/Run-Time Software Distributed Shared Memory System
On a distributed memory machine, hand-coded message passing leads to the most efficient execution, but it is difficult to use. Parallelizing compilers can approach the performance...
Sandhya Dwarkadas, Alan L. Cox, Willy Zwaenepoel
ECTEL
2007
Springer
14 years 3 months ago
ALOE - A Socially Aware Learning Resource and Metadata Hub
The changing nature of e-Learning, the Web, and its users that can be observed in the last years results in a need for new approaches and technologies to fully exploit the existing...
Martin Memmel, Rafael Schirru
CGO
2006
IEEE
14 years 2 months ago
Thread-Shared Software Code Caches
Software code caches are increasingly being used to amortize the runtime overhead of dynamic optimizers, simulators, emulators, dynamic translators, dynamic compilers, and other t...
Derek Bruening, Vladimir Kiriansky, Timothy Garnet...
DAC
2002
ACM
14 years 9 months ago
Combined BEM/FEM substrate resistance modeling
For present-day micro-electronic designs, it is becoming ever more important to accurately model substrate coupling effects. Basically, either a Finite Element Method (FEM) or a B...
Eelco Schrik, N. P. van der Meijs
VLSID
2005
IEEE
285views VLSI» more  VLSID 2005»
14 years 9 months ago
Power Monitors: A Framework for System-Level Power Estimation Using Heterogeneous Power Models
Abstract--Power analysis early in the design cycle is critical for the design of lowpower systems. With the move to system-level specifications and design methodologies, there has ...
Nikhil Bansal, Kanishka Lahiri, Anand Raghunathan,...