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» A requirements analysis for videogame design support tools
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SIGSOFT
2001
ACM
14 years 8 months ago
An architecture for flexible, evolvable process-driven user-guidance environments
Complex toolsets can be difficult to use. User interfaces can help by guiding users through the alternative choices that might be possible at any given time, but this tends to loc...
Timothy J. Sliski, Matthew P. Billmers, Lori A. Cl...
HPDC
2007
IEEE
14 years 1 months ago
Direct-pNFS: scalable, transparent, and versatile access to parallel file systems
Grid computations require global access to massive data stores. To meet this need, the GridNFS project aims to provide scalable, high-performance, transparent, and secure wide-are...
Dean Hildebrand, Peter Honeyman
ATAL
2005
Springer
14 years 1 months ago
From team plan to individual plans: a petri net-based approach
This paper focuses on a framework for representing a team plan and its projections on individual agents. The team plan is represented with a coloured Petri net. Using the implicit...
Olivier Bonnet-Torrés, Catherine Tessier
ACMSE
2004
ACM
14 years 29 days ago
Integrating publisher/subscriber services in component middleware for distributed real-time and embedded systems
Although component-based software development has widespread acceptance in the enterprise business and desktop application domains, developers of distributed, real-time and embedd...
George T. Edwards, Douglas C. Schmidt, Aniruddha S...
DAC
2003
ACM
14 years 24 days ago
Instruction set compiled simulation: a technique for fast and flexible instruction set simulation
Instruction set simulators are critical tools for the exploration and validation of new programmable architectures. Due to increasing complexity of the architectures and timeto-ma...
Mehrdad Reshadi, Prabhat Mishra, Nikil D. Dutt