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» A requirements analysis for videogame design support tools
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SERP
2004
13 years 9 months ago
The Architectural Design of FRUIT: A Family of Retargetable User Interface Tools
Forms-based user interfaces are widely used means for human-computer interaction. However, it is difficult to exploit software reuse in forms-based systems because the systems ten...
Yi Liu, H. Conrad Cunningham, Hui Xiong
FDG
2009
ACM
14 years 9 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AUIC
2005
IEEE
14 years 1 months ago
Beautifying Sketching-based Design Tool Content: Issues and Experiences
With the advent of the Tablet PC and stylus-based PDAs, sketching-based user interfaces for design tools have become popular. However, a major challenge with such interfaces is th...
Beryl Plimmer, John C. Grundy
WSC
2007
13 years 10 months ago
Modeling and simulation for customer driven manufacturing system design and operations planning
Agility, speed and flexibility in production networks are required in today's global competition in the flat world. The accuracy of order date delivery promises is a key elem...
Juhani Heilala, Jari Montonen, Arttu Salmela, Pasi...
ASPDAC
1998
ACM
86views Hardware» more  ASPDAC 1998»
13 years 12 months ago
Hierarchy - A CHDStd Tool for the Coming Deep Submicron Complex Design Crisis
Abstract -- This paper describes the use of a hierarchical design representation standard, CHDStd, as part of the architecture of the Chip Hierarchical Design System (CHDS). Detail...
S. Grout, G. Ledenbach, R. G. Bushroe, P. Fisher, ...