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AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
14 years 3 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
ICRA
2008
IEEE
119views Robotics» more  ICRA 2008»
14 years 4 months ago
Towards schema-based, constructivist robot learning: Validating an evolutionary search algorithm for schema chunking
— In this paper, we lay the groundwork for extending our previously developed ASyMTRe architecture to enable constructivist learning for multi-robot team tasks. The ASyMTRe archi...
Yifan Tang, Lynne E. Parker
AROBOTS
2002
126views more  AROBOTS 2002»
13 years 9 months ago
Selecting Landmarks for Localization in Natural Terrain
We describe techniques to optimally select landmarks for performing mobile robot localization by matching terrain maps. The method is based upon a maximum-likelihood robot localiza...
Clark F. Olson
IWC
2008
53views more  IWC 2008»
13 years 9 months ago
Robot ethics? Not yet: A reflection on Whitby's "Sometimes it's hard to be a robot"
Science fiction stories seductively portray robots as human. In present reality (early 21st century) robots are machines, even though they can do many things far better than human...
Harold W. Thimbleby
JFR
2007
103views more  JFR 2007»
13 years 9 months ago
Evolving interface design for robot search tasks
This paper describes two steps in the evolution of human-robot interaction designs developed by the University of Massachusetts Lowell (UML) and the Idaho National Laboratory (INL...
Holly A. Yanco, Brenden Keyes, Jill L. Drury, Curt...