Sciweavers

5 search results - page 1 / 1
» A robust algorithm for finding the real intersections of thr...
Sort
View
CAGD
2005
86views more  CAGD 2005»
13 years 7 months ago
A robust algorithm for finding the real intersections of three quadric surfaces
Zhiqiang Xu, Xiaoshen Wang, Xiao-Diao Chen, Jia-Gu...
COMPGEOM
2001
ACM
13 years 11 months ago
The convex hull of ellipsoids
The treatment of curved algebraic surfaces becomes more and more the focus of attention in Computational Geometry. We present a video that illustrates the computation of the conve...
Nicola Geismann, Michael Hemmer, Elmar Schöme...
VMV
2004
165views Visualization» more  VMV 2004»
13 years 8 months ago
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...
DAGSTUHL
2010
13 years 9 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
ECCV
2004
Springer
14 years 9 months ago
Camera Calibration from the Quasi-affine Invariance of Two Parallel Circles
Abstract. In this paper, a new camera calibration algorithm is proposed, which is from the quasi-affine invariance of two parallel circles. Two parallel circles here mean two circl...
Yihong Wu, Haijiang Zhu, Zhanyi Hu, Fuchao Wu