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2004

Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing

14 years 25 days ago
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the correct intersection of a ray with the trilinear-interpolated implicit surface defined by the data values at the vertices of a given voxel. Currently available solutions are either accurate but slow or they provide fast but only approximate solutions. In this paper, we analyze the available techniques and present a new intersection algorithm. We compare and evaluate the new algorithm against previous approaches using both synthetic test cases and real world data sets. The new algorithm is roughly three times faster but provides the same image quality and better numerical stability as previous accurate solutions.
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where VMV
Authors Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek
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