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ICDCSW
2005
IEEE
15 years 9 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
PODC
2011
ACM
14 years 7 months ago
Securing social networks
We present a cryptographic framework to achieve access control, privacy of social relations, secrecy of resources, and anonymity of users in social networks. The main idea is to u...
Michael Backes, Matteo Maffei, Kim Pecina
ICPADS
2010
IEEE
15 years 2 months ago
Bandwidth- and Latency-Aware Peer-to-Peer Instant Friendcast for Online Social Networks
Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
Jehn-Ruey Jiang, Chao-Wei Hung, Jih-Wei Wu
ESCIENCE
2007
IEEE
15 years 10 months ago
Building a Data Grid for the Australian Nanostructural Analysis Network
: This paper describes the architecture and services developed by the GRANI project for the Australian Nanostructural Analysis Network Organization (NANO). The aim of GRANI was to ...
Brendan Mauger, Jane Hunter, John Drennan, Ashley ...
ICDCS
2005
IEEE
15 years 9 months ago
FraNtiC: A Fractal Geometric Framework for Mesh-Based Wireless Access Networks
The design of the access networks of next generation broadband wireless systems requires special attention in the light of changing network characteristics. In this paper, we pres...
Samik Ghosh, Kalyan Basu, Sajal K. Das