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WSCG
2004
160views more  WSCG 2004»
13 years 9 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
COLING
2000
13 years 9 months ago
Taking Account of the User's View in 3D Multimodal Instruction Dialogue
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue s...
Yukiko I. Nakano, Kenji Imamura, Hisashi Ohara
ICIP
2003
IEEE
14 years 9 months ago
Non-linear 3D rendering workload prediction based on a combined fuzzy-neural network architecture for grid computing application
Although, computational Grid has been initially developed to solve large-scale scientific research problems, it is extended for commercial and industrial applications. An interest...
John K. Doulamis, Anastasios D. Doulamis
IROS
2009
IEEE
212views Robotics» more  IROS 2009»
14 years 2 months ago
3D feature based mapping towards mobile robots' enhanced performance in rescue missions
— This paper presents a feature based 3D mapping approach with regard to obtaining compact models of semistructured environments such as partially destroyed buildings where mobil...
Paloma de la Puente, Diego Rodríguez-Losada...
SMC
2007
IEEE
146views Control Systems» more  SMC 2007»
14 years 1 months ago
Blender plugin implementations for 3D collaborative work
— The development of networking and client/server systems over the Internet had led to many collaborative work software applications. To extend the graphic design collaborative p...
Martin Lesage, Omar Cherkaoui, Faysal Abouzaid, Ma...