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DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ECCV
2004
Springer
14 years 9 months ago
On the Significance of Real-World Conditions for Material Classification
Classifying materials from their appearance is a challenging problem, especially if illumination and pose conditions are permitted to change: highlights and shadows caused by 3D st...
Eric Hayman, Barbara Caputo, Mario Fritz, Jan-Olof...
IIE
2007
120views more  IIE 2007»
13 years 7 months ago
Words are Silver, Mouse-Clicks are Gold? (or how to optimize the level of language formalization of young students in a Logo-bas
How do we teach children to express and communicate ideas in a formal and informal mode? What type of language do they need in a concrete context? How should they determine a prope...
Evgenia Sendova, Toni Chehlarova, Pavel Boytchev
CVPR
2006
IEEE
14 years 9 months ago
Modeling Correspondences for Multi-Camera Tracking Using Nonlinear Manifold Learning and Target Dynamics
Multi-camera tracking systems often must maintain consistent identity labels of the targets across views to recover 3D trajectories and fully take advantage of the additional info...
Vlad I. Morariu, Octavia I. Camps
CVPR
1999
IEEE
14 years 9 months ago
Yet another Method for Pose Estimation: A Probabilistic Approach using Points, Lines, and Cylinders
In this work, we use points, lines, and the linear extremal contours of cylinders to estimate the position and orientation of the camera in the world coordinate system. Other line...
Robert Hanek, Nassir Navab, Mirko Appel