Abstract. We present a geometric and statistical approach to gaitbased human recognition. The novelty here is to consider observations of gait, considered as planar silhouettes, to...
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
—The high peak-to-average power ratio is a major drawback of OFDM systems. Many PAPR reduction techniques have been proposed in the literature, among them a method that uses a su...
Martin Senst, Markus Jordan, Meik Dorpinghaus, Mic...
Inspired by multi-scale tensor voting, a computational framework for perceptual grouping and segmentation, we propose an edge-directed technique for color image superresolution gi...