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» A study in play, pleasure and interaction design
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CHI
2009
ACM
14 years 12 days ago
Knocking on elders' door: investigating the functional and emotional geography of their domestic space
The domestic environment is more than a place where to live. It is a "territory of meaning", a place where pleasure, affect and aesthetics are deeply interwoven with the...
Chiara Leonardi, Claudio Mennecozzi, Elena Not, Fa...
CSCW
2004
ACM
13 years 8 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
AIIDE
2009
13 years 9 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
TEI
2010
ACM
131views Hardware» more  TEI 2010»
14 years 3 months ago
Toys keeping in touch: technologies for distance play
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
Natalie Freed
CHI
2008
ACM
14 years 9 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...