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NETGAMES
2006
ACM
14 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CHI
2007
ACM
14 years 8 months ago
Decision-making strategies in design meetings
This project aims to further our understanding of the practice of user-centered design (UCD) by observing the argumentation strategies used by designers in faceto-face meetings in...
Erin Friess
CHI
2010
ACM
14 years 2 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
SI3D
2009
ACM
14 years 2 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
FSTTCS
2008
Springer
13 years 8 months ago
Solvency Games
Abstract. We study the decision theory of a maximally risk-averse investor — one whose objective, in the face of stochastic uncertainties, is to minimize the probability of ever ...
Noam Berger, Nevin Kapur, Leonard J. Schulman, Vij...