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GREC
2003
Springer
14 years 23 days ago
On-line Graphics Recognition: State-of-the-Art
A brief survey on on-line graphics recognition is presented. We first present some common scenarios and applications of on-line graphics recognition and then identify major problem...
Liu Wenyin
VISUALIZATION
2005
IEEE
14 years 1 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
ECCV
1998
Springer
14 years 9 months ago
Motion Recovery from Image Sequences: Discrete Viewpoint vs. Differential Viewpoint
Abstract. The aim of this paper is to explore intrinsic geometric methods of recovering the three dimensional motion of a moving camera from a sequence of images. Generic similarit...
Yi Ma, Jana Kosecka, Shankar Sastry
IV
2009
IEEE
128views Visualization» more  IV 2009»
14 years 2 months ago
Large Quasi-Tree Drawing: A Neighborhood Based Approach
In this paper, we present an algorithm to lay out a particular class of graphs coming from real case studies: the quasi-tree graph class. Protein and internet mappings projects ha...
Romain Bourqui, David Auber
SIGGRAPH
1999
ACM
13 years 12 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin