A brief survey on on-line graphics recognition is presented. We first present some common scenarios and applications of on-line graphics recognition and then identify major problem...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Abstract. The aim of this paper is to explore intrinsic geometric methods of recovering the three dimensional motion of a moving camera from a sequence of images. Generic similarit...
In this paper, we present an algorithm to lay out a particular class of graphs coming from real case studies: the quasi-tree graph class. Protein and internet mappings projects ha...
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...