This article discusses an enhanced polygonization algorithm for variational implicit surfaces. The polygonization scheme is a simple hierarchical adaptation of the Marching Cubes ...
We discuss the definability of finite graphs in first-order logic with two relation symbols for adjacency and equality of vertices. The logical depth D(G) of a graph G is equal to ...
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric s...