Sciweavers

322 search results - page 32 / 65
» A system for marker-less motion capture
Sort
View
PCM
2005
Springer
170views Multimedia» more  PCM 2005»
14 years 2 months ago
Realtime Control for Motion Creation of 3D Avatars
In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interf...
Dong Kim, Mee Young Sung, Jong Seung Park, Kyungko...
SI3D
2003
ACM
14 years 1 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
TROB
2008
113views more  TROB 2008»
13 years 8 months ago
An Optimality Principle Governing Human Walking
Abstract--In this paper, we investigate different possible strategies underlying the formation of human locomotor trajectories in goal-directed walking. Seven subjects were asked t...
Gustavo Arechavaleta, Jean-Paul Laumond, Halim Hic...
VMV
2008
131views Visualization» more  VMV 2008»
13 years 10 months ago
Towards unsupervised reconstruction of architectural models
Architectural blueprints offer a concise, clear and high-level description of the structure of a building. On the other hand, state of the art reconstruction pipelines can nowaday...
Michela Farenzena, Andrea Fusiello, Riccardo Ghera...
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 1 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...