In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interf...
Dong Kim, Mee Young Sung, Jong Seung Park, Kyungko...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Abstract--In this paper, we investigate different possible strategies underlying the formation of human locomotor trajectories in goal-directed walking. Seven subjects were asked t...
Architectural blueprints offer a concise, clear and high-level description of the structure of a building. On the other hand, state of the art reconstruction pipelines can nowaday...
Michela Farenzena, Andrea Fusiello, Riccardo Ghera...
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...