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CGF
1999
153views more  CGF 1999»
13 years 10 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
CG
1998
Springer
13 years 10 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
IV
2006
IEEE
124views Visualization» more  IV 2006»
14 years 4 months ago
Natural Textures for Weather Data Visualization
In this paper we present a novel method to visualize weather data with multi-layer controllable texture synthesis. Texture possesses multiple principal perceptual channels, which ...
Ying Tang, Huamin Qu, Yingcai Wu, Hong Zhou
SI3D
2003
ACM
14 years 4 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
PG
2003
IEEE
14 years 4 months ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...