This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple textu...
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
Abstract. We describe a new method for visualising tensor fields using a textured mapped volume rendering approach, tensor-splatting. We use an image order method to calculate the ...
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...