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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 28 days ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
CORR
2007
Springer
117views Education» more  CORR 2007»
13 years 7 months ago
Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices
: According to socio-constructivism approach, collective situations are promoted to favor learning in classroom, at a distance or in a blended educational context. So, many Informa...
Christine Michel, Élise Garrot, Séba...
SIGGRAPH
2003
ACM
14 years 26 days ago
Animating art history: building a bridge between disciplines
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe
SIGIR
2011
ACM
12 years 10 months ago
Social context summarization
We study a novel problem of social context summarization for Web documents. Traditional summarization research has focused on extracting informative sentences from standard docume...
Zi Yang, Keke Cai, Jie Tang, Li Zhang, Zhong Su, J...
MHCI
2005
Springer
14 years 1 months ago
Field-based mLearning: who wants what?
The real needs of end users of software technology are often neglected until it is too late. An approach is outlined that puts people before technology, and investigates the real ...
Paul Ryan, Enda Finn