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SIGCSE
2010
ACM

Game-themed programming assignments for faculty: a case study

14 years 5 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. The GameThemed programming Assignment (GTA) modules are designed specifically for these faculty members such that they can selectively pick and choose a subset to experiment with and gradually adopt the materials in their own classes. The design and academic merits of the GTA modules have been verified and presented previously [24]. This paper begins by describing results from GTA workshops for CS1/2 faculty and goes on to detail the results of our year-long project in adopting the GTA modules in classes. In this case, we have demonstrated that introductory programming concepts can be examined, practiced, and learned based on GTA modules when neither t...
Cinnamon Hillyard, Robin Angotti, Michael Panitz,
Added 03 Jul 2010
Updated 03 Jul 2010
Type Conference
Year 2010
Where SIGCSE
Authors Cinnamon Hillyard, Robin Angotti, Michael Panitz, Kelvin Sung, John Nordlinger, David Goldstein
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