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SI3D
2003
ACM
14 years 26 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 12 days ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
ISMAR
2005
IEEE
14 years 1 months ago
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their...
Xiyong Wang, Aaron Kotranza, John Quarles, Benjami...
MMM
2005
Springer
185views Multimedia» more  MMM 2005»
14 years 1 months ago
Database Support for Haptic Exploration in Very Large Virtual Environments
The efficient management of complex objects has become an enabling technology for modern multimedia information systems as well as for many novel database applications. Unfortunat...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 2 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...