Abstract. Increasingly, agent teams are used in realistic and complex multiagent environments. In such environments, dynamic and complex changes in the environment require appropri...
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
—We present an end system architecture designed to support networking with quality of service (QoS) guarantees. The protocol processing component of the architecture, called Migr...
Computing ”in-place and in-order”FFT poses a very difficult problem on hierarchical memory architectures where data movement can seriously degrade the performance. In this pape...
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...