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ROBOCUP
1999
Springer
107views Robotics» more  ROBOCUP 1999»
14 years 9 days ago
The RoboCup-98 Teamwork Evaluation Session: A Preliminary Report
Abstract. Increasingly, agent teams are used in realistic and complex multiagent environments. In such environments, dynamic and complex changes in the environment require appropri...
Gal A. Kaminka
VMV
2007
219views Visualization» more  VMV 2007»
13 years 9 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
TON
1998
107views more  TON 1998»
13 years 7 months ago
Migrating sockets--end system support for networking with quality of service guarantees
—We present an end system architecture designed to support networking with quality of service (QoS) guarantees. The protocol processing component of the architecture, called Migr...
David K. Y. Yau, Simon S. Lam
HPCC
2007
Springer
14 years 2 months ago
Adaptive Computation of Self Sorting In-Place FFTs on Hierarchical Memory Architectures
Computing ”in-place and in-order”FFT poses a very difficult problem on hierarchical memory architectures where data movement can seriously degrade the performance. In this pape...
Ayaz Ali, S. Lennart Johnsson, Jaspal Subhlok
ATAL
2003
Springer
14 years 1 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...