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JIPS
2010
138views more  JIPS 2010»
14 years 10 months ago
A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking Sy
In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this pu...
Hyung-Min Lim, Kun-Won Jang, Byung-Gi Kim
CANDC
2009
ACM
15 years 8 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
UAIS
2008
172views more  UAIS 2008»
15 years 3 months ago
Recent developments in visual sign language recognition
Abstract Research in the field of sign language recognition has made significant advances in recent years. The present achievements provide the basis for future applications with t...
Ulrich von Agris, Jörg Zieren, Ulrich Canzler...
IEE
2007
126views more  IEE 2007»
15 years 3 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
VISUALIZATION
1995
IEEE
15 years 7 months ago
3D Computational Steering with Parametrized Geometric Objects
Computational Steering is the ultimate goal of interactive simulation: researchers change parameters of their simulation and immediately receive feedback on the effect. We present...
Jurriaan D. Mulder, Jarke J. van Wijk