Abstract. Current e-learning standards have been designed to provide reusability of educational contents and interoperability between systems. Besides these features, content perso...
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Abstract. There are specific sectors of the economy that can benefit from satellite-based tele-education. Areas, such as maritime and agriculture, share common needs for both broad...
Tacha Serif, Lampros K. Stergioulas, Gheorghita Gh...
Abstract. This contribution introduces the so-called Workplace Learning Context as essential conceptualisation supporting self-directed learning experiences directly at the workpla...
Armin Ulbrich, Peter Scheir, Stefanie N. Lindstaed...
Abstract. This paper investigates the use of ontologies in processes of collaborative learning and knowledge generation. The creation and use of ontologies is analysed from an acti...
Heidrun Allert, Hannu Markkanen, Christoph Richter