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ICAISC
2010
Springer
13 years 9 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
SASO
2008
IEEE
14 years 2 months ago
Self-Adaptive Dissemination of Data in Dynamic Sensor Networks
The distribution of data in large dynamic wireless sensor networks presents a difficult problem due to node mobility, link failures, and traffic congestion. In this paper, we pr...
David Dorsey, Bjorn Jay Carandang, Moshe Kam, Chri...
ACL
2012
11 years 10 months ago
Learning High-Level Planning from Text
Comprehending action preconditions and effects is an essential step in modeling the dynamics of the world. In this paper, we express the semantics of precondition relations extrac...
S. R. K. Branavan, Nate Kushman, Tao Lei, Regina B...
AIIDE
2007
13 years 10 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
HCW
1999
IEEE
14 years 10 hour ago
Multiple Cost Optimization for Task Assignment in Heterogeneous Computing Systems Using Learning Automata
A framework for task assignment in heterogeneous computing systems is presented in this work. The framework is based on a learning automata model. The proposed model can be used f...
Raju D. Venkataramana, N. Ranganathan