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INFOCOM
2006
IEEE
14 years 2 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
INFOCOM
2006
IEEE
14 years 2 months ago
Mobile Emulab: A Robotic Wireless and Sensor Network Testbed
Abstract— Simulation has been the dominant research methodology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However,...
David Johnson, Tim Stack, Russ Fish, Daniel Montra...
ISCAS
2006
IEEE
122views Hardware» more  ISCAS 2006»
14 years 2 months ago
256-channel integrated neural interface and spatio-temporal signal processor
Abstract- We present an architecture and VLSI implemen- Various strategies in the analysis of spatio-temporal dynamtation of a distributed neural interface and spatio-temporal ics ...
J. N. Y. Aziz, Roman Genov, B. R. Bardakjian, M. D...
RTAS
2006
IEEE
14 years 2 months ago
Zygaria: Storage Performance as a Managed Resource
Large-scale storage systems often hold data for multiple applications and users. A problem in such systems is isolating applications and users from each other to prevent their wor...
Theodore M. Wong, Richard A. Golding, Caixue Lin, ...
VTC
2006
IEEE
203views Communications» more  VTC 2006»
14 years 2 months ago
The 3G Long-Term Evolution - Radio Interface Concepts and Performance Evaluation
Abstract—3GPP is in the process of defining the long-term evolution (LTE) for 3G radio access, sometimes referred to as Super3G, in order to maintain the future competitiveness o...
Erik Dahlman, Hannes Ekström, Anders Furuskar...
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