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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 3 days ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VMV
2004
208views Visualization» more  VMV 2004»
13 years 9 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
TACAS
2010
Springer
210views Algorithms» more  TACAS 2010»
14 years 2 months ago
Automatic Analysis of Scratch-Pad Memory Code for Heterogeneous Multicore Processors
Modern multicore processors, such as the Cell Broadband Engine, achieve high performance by equipping accelerator cores with small “scratchpad” memories. The price for increase...
Alastair F. Donaldson, Daniel Kroening, Philipp R&...
CVPR
2007
IEEE
14 years 2 months ago
Hierarchical Structuring of Data on Manifolds
Manifold learning methods are promising data analysis tools. However, if we locate a new test sample on the manifold, we have to find its embedding by making use of the learned e...
Jun Li, Pengwei Hao
ICDM
2009
IEEE
102views Data Mining» more  ICDM 2009»
13 years 5 months ago
Global Slope Change Synopses for Measurement Maps
Quality control using scalar quality measures is standard practice in manufacturing. However, there are also quality measures that are determined at a large number of positions on ...
Frank Rosenthal, Ulrike Fischer, Peter Benjamin Vo...