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ACCV
2006
Springer
14 years 2 months ago
Fast Global Motion Estimation Via Iterative Least-Square Method
Abstract. This paper presents a fast algorithm for global motion estimation based on Iterative Least- Square Estimation (ILSE) technique. Compared with the traditional framework, t...
Jia Wang, Haifeng Wang, Qingshan Liu, Hanqing Lu
ACMSE
2006
ACM
14 years 2 months ago
HELLAS: a specialized architecture for interactive deformable object modeling
Applications involving interactive modeling of deformable objects require highly iterative, floating-point intensive numerical simulations. As the complexity of these models incr...
Shrirang M. Yardi, Benjamin Bishop, Thomas P. Kell...
VISUALIZATION
2005
IEEE
14 years 2 months ago
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering
The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amou...
Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufma...
SI3D
2005
ACM
14 years 2 months ago
Automatic impostor placement for guaranteed frame rates and low memory requirements
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem i...
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, ...
IMR
2004
Springer
14 years 2 months ago
Intuitive, Interactive, and Robust Modification and Optimization of Finite Element Models
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experiments in industrial product development. Many of these simulations, e.g. for the p...
Katrin Bidmon, Dirc Rose, Thomas Ertl