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» Accelerating 3D Convolution Using Graphics Hardware
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ISCAS
2007
IEEE
141views Hardware» more  ISCAS 2007»
14 years 3 months ago
Towards a GBit/s Programmable Decoder for LDPC Convolutional Codes
Abstract— We analyze the decoding algorithm for regular timeinvariant LDPC convolutional codes as a 3D signal processing scheme and derive several parallelization concepts, which...
Emil Matús, Marcos B. S. Tavares, Marcel Bi...
PG
2002
IEEE
14 years 2 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
COMPGEOM
2000
ACM
14 years 1 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
14 years 1 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
CGA
2008
13 years 9 months ago
Mobile 3D City Maps
ion and abstraction. By the end of the 20th century, technology had advanced to the point where computerized methods had revolutionized surveying and mapmaking practices. Now, the ...
Antti Nurminen