Sciweavers

353 search results - page 19 / 71
» Accelerating 3D Convolution Using Graphics Hardware
Sort
View
ECCV
2006
Springer
14 years 11 months ago
A Fast Approximation of the Bilateral Filter Using a Signal Processing Approach
The bilateral filter is a nonlinear filter that smoothes a signal while preserving strong edges. It has demonstrated great effectiveness for a variety of problems in computer visio...
Frédo Durand, Sylvain Paris
PG
2002
IEEE
14 years 2 months ago
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated nonphotorealistic rendering for generating more perceptually effective visualizations...
Aleksander Stompel, Eric B. Lum, Kwan-Liu Ma
VIS
2007
IEEE
188views Visualization» more  VIS 2007»
14 years 10 months ago
Fast Filament Tracking Using Graphics Hardware
Recent developments in biomedical imaging are producing massive data sets containing structures, such as fine filaments, that are difficult to visualize. In this paper, we describ...
David M. Mayerich, Zeki Melek, John Keyser
AVI
2008
13 years 11 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
FPL
2006
Springer
211views Hardware» more  FPL 2006»
14 years 27 days ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...