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» Accelerating 3D Convolution Using Graphics Hardware
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PVG
2003
IEEE
165views Visualization» more  PVG 2003»
14 years 1 months ago
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...
DATE
2002
IEEE
84views Hardware» more  DATE 2002»
14 years 29 days ago
Highly Scalable Dynamically Reconfigurable Systolic Ring-Architecture for DSP Applications
Microprocessors are today getting more and more inefficient for a growing range of applications. Its principles -The Von Neumann paradigm[3]- based on the sequential execution of ...
Gilles Sassatelli, Lionel Torres, Pascal Benoit, T...
NPAR
2006
ACM
14 years 1 months ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
SIGGRAPH
2000
ACM
14 years 10 days ago
Conservative visibility preprocessing using extended projections
Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently compu...
Frédo Durand, George Drettakis, Joëlle...
TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk