This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer’s Voxel Coloring algorithm. Unlike their...
W. Bruce Culbertson, Thomas Malzbender, Gregory G....
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
In this paper, we present an algorithm that performs simplification of large geographical maps through a novel use of graphics hardware. Given a map as a collection of non-interse...
Nabil H. Mustafa, Shankar Krishnan, Gokul Varadhan...
This paper presents a novel basis function, called spherical piecewise constant basis function (SPCBF), for precomputed radiance transfer. SPCBFs have several desirable properties:...
Kun Xu, Yun-Tao Jia, Hongbo Fu, Shi-Min Hu, Chiew-...