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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 5 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
KDD
2005
ACM
218views Data Mining» more  KDD 2005»
16 years 4 months ago
A maximum entropy web recommendation system: combining collaborative and content features
Web users display their preferences implicitly by navigating through a sequence of pages or by providing numeric ratings to some items. Web usage mining techniques are used to ext...
Xin Jin, Yanzan Zhou, Bamshad Mobasher
PODS
2005
ACM
136views Database» more  PODS 2005»
16 years 4 months ago
Context-sensitive program analysis as database queries
Program analysis has been increasingly used in software engineering tasks such as auditing programs for security vulnerabilities and finding errors in general. Such tools often re...
Monica S. Lam, John Whaley, V. Benjamin Livshits, ...
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
15 years 9 months ago
Is the Predicted ESS in the Sequential Assessment Game Evolvable?
The Sequential Assessment Game model of animal contests predicts an evolutionarily stable strategy (ESS) that is a sequence of thresholds for giving up. Simulated evolution experim...
Winfried Just, Xiaolu Sun
EGH
2003
Springer
15 years 9 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons