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» Achieving Networked Virtual Environments Interoperability
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ICDCSW
2005
IEEE
14 years 1 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
NETWORK
2006
84views more  NETWORK 2006»
13 years 7 months ago
VON: a scalable peer-to-peer network for virtual environments
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen
SAC
2009
ACM
14 years 8 days ago
Fast networking with socket-outsourcing in hosted virtual machine environments
This paper proposes a novel method of achieving fast networking in hosted virtual machine (VM) environments. This method, called socket-outsourcing, replaces the socket layer in a...
Hideki Eiraku, Yasushi Shinjo, Calton Pu, Younggyu...
INTERSENSE
2006
ACM
14 years 1 months ago
Multipath virtual sink architecture for wireless sensor networks in harsh environments
Wireless sensor networks are expected to be deployed in harsh environments characterized by extremely poor and fluctuating channel conditions. With the generally adopted single-s...
Winston Khoon Guan Seah, Hwee Pink Tan
NOSSDAV
2009
Springer
14 years 2 months ago
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice s...
Ke Liang, Roger Zimmermann