We consider the problem of incorporating arbitrary preferences in planning systems. A preference may be seen as a goal or constraint that is desirable, but not necessary, to satis...
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordinat...
Abstract. Business process models describe workflows by a set of actions together with their ordering. When implementing business processes within a service-oriented architecture,...
Accurately recognizing users’ affective states could contribute to more productive and enjoyable interactions, particularly for task-oriented learning environments. In addition t...