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ACMACE
2009
ACM
14 years 3 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
OTM
2007
Springer
14 years 2 months ago
OntoGame: Towards Overcoming the Incentive Bottleneck in Ontology Building
Despite significant advancement in ontology learning, building ontologies remains a task that highly depends on human intelligence, both as a source of domain expertise and for pro...
Katharina Siorpaes, Martin Hepp
NETGAMES
2006
ACM
14 years 2 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
MOBIHOC
2004
ACM
14 years 2 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
GI
2003
Springer
14 years 1 months ago
Strategic Simulation Games to foster Policy Development for Critical Infrastructure Protection
: Strategic Simulation Games have become an important element of policy development in the context of Critical Infrastructure Protection (CIP). They foster the network between all ...
Matthias Holenstein, Daniel Bircher