Adaptation and personalization services of the information offered to the users in open e-learning environments are considered to be the turning point of recent research efforts. ...
Abstract People typically move and act under the constraints of an environment, making human behavior strongly place-dependent. Motion patterns, the places and the rates at which p...
Matthias Luber, Gian Diego Tipaldi, Kai Oliver Arr...
Personalised elearning is being heralded as one of the grand challenges of next generation learning systems, in particular, its ability to support greater effectiveness, efficiency...
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
: Research has found that animated characters are capable of capturing users’ attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical t...