Abstract. There is a growing discrepancy between the creation of digital content and its actual employment and usefulness in a learning society. Technologies for recording lectures...
: Research has found that animated characters are capable of capturing users’ attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical t...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
This study focused on the integration of a Web shell for supporting emergent-collaboration activities in six graduate courses (115 students) in the Tel-Aviv University School of E...
Rafi Nachmias, David Mioduser, Avigail Oren, Judit...
In this paper we present GDR, a Guided Data Repair framework that incorporates user feedback in the cleaning process to enhance and accelerate existing automatic repair techniques...
Mohamed Yakout, Ahmed K. Elmagarmid, Jennifer Nevi...