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ACMDIS
2006
ACM
14 years 1 months ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd
VRST
2006
ACM
14 years 1 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
LWA
2007
13 years 9 months ago
Prediction Algorithms for User Actions
Proactive User Interfaces (PUIs) aim at facilitating the interaction with a user interface, e.g., by highlighting fields or adapting the interface. For that purpose, they need to...
Melanie Hartmann, Daniel Schreiber
ATAL
2010
Springer
13 years 8 months ago
Eclipse-based Prometheus design tool
The Prometheus Design Tool (PDT) is a graphical tool that is used to design a Multi-Agent System following the Prometheus Methodology. This paper describes the latest version of P...
Hongyuan Sun, John Thangarajah, Lin Padgham
MHCI
2009
Springer
14 years 2 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...