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SI3D
2009
ACM
14 years 3 months ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Scale-Invariant Volume Rendering
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
Martin Kraus
SIGGRAPH
1998
ACM
14 years 25 days ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
13 years 3 days ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
CGI
1996
IEEE
14 years 23 days ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo