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ICCSA
2004
Springer
14 years 2 months ago
GTVIS: Fast and Efficient Rendering System for Real-Time Terrain Visualization
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
Russel A. Apu, Marina L. Gavrilova
ICCHP
2010
Springer
14 years 1 months ago
PUIR: Parallel User Interface Rendering
Abstract. While providing non-visual access to graphical user interfaces has been the topic of research for over 20 years, blind users still face many obstacles when using computer...
Kris Van Hees, Jan Engelen
CG
2008
Springer
13 years 8 months ago
Efficient image reconstruction for point-based and line-based rendering
We address the problem of an efficient image-space reconstruction of adaptively sampled scenes in the context of point-based and line-based graphics. The imagespace reconstruction...
Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalc...
CGF
2002
142views more  CGF 2002»
13 years 8 months ago
Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
We present a method to efficiently construct and render a smooth surface for approximation of large functional scattered data. Using a subdivision surface framework and techniques...
Vincent Scheib, Jörg Haber, Ming C. Lin, Hans...
VISUALIZATION
2002
IEEE
14 years 1 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert