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ICALT
2009
IEEE
15 years 6 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...
195
Voted

Book
778views
17 years 17 days ago
Gaussian Processes for Machine Learning
"Gaussian processes (GPs) provide a principled, practical, probabilistic approach to learning in kernel machines. GPs have received increased attention in the machine-learning...
Carl Edward Rasmussen and Christopher K. I. Willia...
107
Voted
ISCAS
2007
IEEE
149views Hardware» more  ISCAS 2007»
15 years 8 months ago
Low-Power Circuits for Brain-Machine Interfaces
—This paper presents work on ultra-low-power circuits for brain–machine interfaces with applications for paralysis prosthetics, stroke, Parkinson’s disease, epilepsy, prosthe...
Rahul Sarpeshkar, Woradorn Wattanapanitch, Benjami...
ICALT
2009
IEEE
15 years 9 months ago
ICOPER Big Picture Modelling the Central Concepts of Competency-Driven Learning
Competency based learning is seen as a means to make the educational system more adapt to cater for , the learners’ professional development and the need to increase their futur...
Tore Hoel, Vana Kamtsiou
107
Voted
ICALT
2006
IEEE
15 years 8 months ago
Serving Learning and Assessment in SCALE
In this paper, we present a web-based educational setting, referred to as SCALE (Supporting Collaboration and Adaptation in a Learning Environment), which aims to serve leaning an...
Maria Grigoriadou, Evangelia Gouli, Agoritsa Gogou...